David Wilson
Wilson’s world
David Wilson is editor of Engineeringtalk and Electronicstalk and associate editor of The Engineer
Dangerous waters
In their younger and more vulnerable years, my children loved playing games on their Nintendo Gamecube. More specifically, the games that really took their fancy were the sorts of strategy games that demanded care and skill, as well as a great deal of problem solving.
As I watched them play, I often thought about the Japanese software developers who had created those games and the enormous amount of time that they had taken crafting intriguing sets of original puzzles to suitably tax the mind of their young audience.
But it always seemed a pity to me that they would never really have a true measure of how strictly challenging their games were once they had been purchased in their millions. Yet if they could have gleaned such feedback from their user base, I knew that they could undoubtedly develop a new generation of software that would be even more testing.
Well, what do you know? Now it would appear that one games developer has actually done just that — cottoning on to my idea of accumulating data from its users to craft more effective software. But this new game isn’t from the usual gang of video publishers that you might be familiar with. No, this time around, the game in question has been developed by none other than engineers at the US Defense Advanced Research Projects Agency (DARPA).
That’s right. Realising that they can leverage Joe Public’s love of computer games to their advantage, the folks there have developed a rather deadly game called Dangerous Waters that puts players into the virtual driver’s seat of one of several so-called Anti-Submarine Warfare (ASW) Continuous Trail Unmanned Vessels (ACTUV).
Once in the hot seat, they are challenged to use the capabilities of the vessel to track enemy submarine commanders so they can’t escape into the ocean depths. After they have done so, the folks at DARPA will amass the data relating to their tracking tactics, and by doing so, develop real-world autonomous software for the ACTUV’s computers.
It’s a cunning idea alright, leveraging the combined knowledge of hundreds, or even thousands of users, to create next-generation defence software. And it’s an idea that many other developers of engineering software might also like to consider.
After all, by monitoring the use of their offerings across a huge user base, those software engineers might discover ways to make their software packages a darned sight easier to use than they are today. It certainly would be an improvement over accumulating the usual set of performance feedback logs that simply capture software instability issues, system, processor, memory size and type, and versions of an operating system.
Yet despite the inherent advantages to such data-collection techniques, I can’t help but hope that the software simulator developed by the clever chaps at DARPA isn’t excessively realistic. If it is, I feel that they may have given the game away to those parties more interested in developing sophisticated countermeasures instead.
Still, if you, like my own children, have no other pressing engagements this coming long weekend, you can always scope out the game here.
Happy hunting.
David Wilson
The Wilson’s world blog also forms part of the Engineeringtalk, Electronicstalk and Manufacturingtalk newsletters. To subscribe, go here for Engineeringtalk, here for Electronicstalk and here for Manufacturingtalk







Readers' comments (1)
Anonymous | 28 Apr 2011 3:42 pm
Seems like the Australians are also into submarine simulations. Researchers at the School of Computer and Security Science at the Edith Cowan University there recently released a 3D computer game and website, which aims to provide young Australians with a unique insight into the ANZAC Day mission of Australian submarine AE2.
The game puts the player in the role of commanding the AE2, which became the first Allied submarine to successfully penetrate Turkish defences in ‘The Narrows’ – the narrowest part of the Dardanelles Strait that separates the Gallipoli Peninsula from mainland Turkey.
The mission is the same as that undertaken by Lieutenant Commander Stoker and the crew of AE2, almost 100 years ago.
The program was developed as an educational tool, and aims to connect younger Australians with important national collections at the National Archives and Australian War Memorial .
The technology uses data gathered from the US Geological Survey to create a reconstruction of the Dardanelles and surrounding areas, giving participants the chance to relive the mission as the sailors did in 1915.
The AE2 game and web site are hosted by Western Australia’s scientific supercomputing centre, iVec. For more information, and to view the website, visit http://ae2.ivec.org/
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