Havok, which will become a wholly owned subsidiary of Intel, provides software to digital media creators in the game and movie industry. Their products have been used in the creation of games such as Halo 2 and to create special effects in movies such as The Matrix and Charlie and the Chocolate Factory.
‘Havok is a proven leader in physics technology for gaming and digital content, and will become a key element of Intel’s visual computing and graphics efforts,’ said Renee J. James, vice president and general manager of Intel’s Software and Solutions Group. ‘Havok will operate its business as usual, which will allow them to continue developing products that are offered across all platforms in the industry.’
‘This is a great fit for Havok products, customers and employees,’ said Havok CEO David O’Meara. ‘Intel’s scale of technology investment and customer reach enable Havok with opportunities to grow more quickly into new market segments with new products than we could have done organically.’