Intel Corporation has released software that allows developers to build interactive 3D graphics that correctly model the way light reflects off of real objects and surfaces.
The software will enable game developers and researchers to bring a level of photo-realism to their interactive 3D creations formerly reserved for high-end movie special effects.
The software is based on Intel’s Light Field Mapping (LFM) technology that models the reflective properties of light interacting with 3-D objects and the environment.
It is available at no cost through Intel’s Open Source Light Field Mapping tool kit (Open Light Fields), which consists of software for composition of 3-D images from digital photos and code for playback of the LFM objects. Developers can use the code as is, or modify it for use in their applications.
In addition to working with graphics-hardware suppliers to assure that LFM is compatible with their graphics technology, Intel is working with 3D image scanning companies to provide a source for 3D LFM-compatible scanned images. Intel also is collaborating with Mitsubishi Electric Research Laboratory on future enhancements to LFM, including the capability to visualise objects with complex geometries, such as those that occur in nature. It is working with Stanford University on technology for compressing and streaming of light fields.
Open Light Fields is one of Intel’s Open Research initiatives, which also includes OpenCV, an open-source computer-vision library, and OpenRT, an open-source runtime platform.
The Open Light Fields software team resides at the Intel Russia Research Centre (IRRC) in Nihzniy Novgorod, Russia, one of Intel’s four international microprocessor research centres. Established in 2001, the IRRC currently employs more than 30 computer researchers who work in such areas as computer graphics, computer vision, media and statistical computing.
Open Light Fields can be downloaded at: