3Dlabs has announced that its new OpenGL Shading Language shader development environment, RenderMonkey 1.5 is now available for free download at the company’s web site – www.3dlabs.com.
RenderMonkey 1.5 provides software developers with a real-time, interactive environment for creating shader programs using advanced programmable visual processing units (VPUs) such as 3Dlabs’ Wildcat VP graphics accelerators.
It sports a graphical user interface that can be used to write and adjust shader attributes, such as the definition of colour, textures, graphics state, scalars, vectors and matrices, protecting an engineer’s shading algorithm while allowing an artist to control an algorithm’s aesthetic parameters.
The shader development tool has been designed to support a plug-in architecture that enables developers to create new, customised components, as needed.
RenderMonkey 1.5 works with a number of shading languages, including the OpenGL Shading Language, Microsoft HLSL and assembly-level shading languages due to its plug-in architecture.
It stores shaders and their attributes in the XML file format for easy interchange with other applications.