Digital restoration

University researchers are using cutting-edge imaging techniques to digitally restore a 2,000-year- old Roman statue.

Cutting-edge imaging techniques are being used in the digital restoration of a 2,000-year-old Roman statue.

The delicately painted statue, which was discovered in the ancient ruins of Herculaneum in 2006 and is believed to depict an Amazon warrior, is now the subject of a joint restoration project by Southampton University, Warwick University, and the Herculaneum Conservation Project.

Highly sophisticated digital imaging is vital for the recording, subsequent analysis and restoration of cultural heritage material. Experts in archaeological computing, led by Dr Graeme Earl of the Archaeological Computing Research Group at Southampton’s School of Humanities, used a novel form of photography – Polynomial Texture Mapping (PTM), developed by HP Labs – to provide a detailed record of the texture and colour of the painted surfaces.

A specially designed rig, camera structure, and associated custom software was developed in Southampton’s School of Electronics and Computer Science by Dr Kirk Martinez and the team in the mechanical workshop to enable very fast acquisition of PTM data, with variable sample sizes.

The rig uses a lightweight tripod running on battery power, making it adaptable enough to use on archaeological sites. The whole kit is highly portable and can be carried in a suitcase.

The digital restoration project is an initiative of the Packard Humanities Institute, in collaboration with the Soprintendenza Speciale per i Beni Archeologici di Napoli e Pompei and the British School at Rome.

Earl said: ‘Our work at Southampton bridges the gap between computing and archaeology in bringing the best that colleagues in engineering, electronics and computer science have to offer to unique artefacts from our past.’

The series of images (different views are illustrated above) resulting from the scanning process is used to produce a single PTM file via the HP Labs PTM fitter software. The PTM viewer enables a virtual light source to be moved across the virtual scene. The viewer can also vary lighting intensity, add additional virtual lights, derive surface models and to carry out image-processing tasks such as edge detection