Disney unveils 'tactile' algorithm to fool brain into feeling texture
A novel algorithm created by Disney Research has made it possible to develop tactile rendering of 3D features and textures on the smooth surface of touch screen telephones.

By altering the friction encountered as a person’s fingertip glides across a surface, the Disney algorithm can reportedly create a perception of a 3D bump on a touch surface without having to physically move the surface. The method can be used to simulate the feel of a wide variety of objects and textures.
According to a statement, the algorithm is based on a discovery that when a person slides a finger over a real physical bump, the person perceives the bump largely because lateral friction forces stretch and compress skin on the sliding finger.
‘Our brain perceives the 3D bump on a surface mostly from information that it receives via skin stretching,’ said Ivan Poupyrev, who directs Disney Research, Pittsburgh’s Interaction Group. ‘Therefore, if we can artificially stretch skin on a finger as it slides on the touch screen, the brain will be fooled into thinking an actual physical bump is on a touch screen even though the touch surface is completely smooth.’
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