Sporting challenge
A stadium linking the physical and digital worlds so that spectators at a game or event can enjoy the same technical benefits as those watching at home is to be developed by researchers at Glasgow University.

A stadium linking the physical and digital worlds so that spectators at a game or event can enjoy the same technical benefits as those watching at home is to be developed by researchers at
Department of Computing.
Project partners include
and
, which have recently helped design Beijing's Olympic Stadium.
According to researchers, last year 36 million people in the UK attended at least one live sport event. However, spectators suffer from what the Glasgow team term a viewing paradox: while the visceral experience of seeing players, teams, and athletes is great first-hand, this can be compromised by its up-close nature.
Shared video clips
'People watching at home don't feel part of the game, but have the advantage of being able to choose services such as viewing footage from different camera angles or even catching up on a different game,' said project leader Dr Matthew Chalmers.
'We are exploring how to let people interact at a ground, such as by sharing video clips, pictures, or even footage of their favourite goals using something like a Bluetooth network.'
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